



Each character in your party can equip a limited amount of skills from her pool, and it’s up to you to figure out what combinations get the job done. We want success in combat to require a good dose of preparation and smart configuration, but will also design it to allow personal preference and playstyle to thrive.

All characters in the game and all their moves and Battle-Lust interactions will be animated by hand in Spine: 2D, and the ones we’ve done so far promise that the game is going to look very sweet. The core of Jessika’s Curse will be turn-based combat that marries classic Jrpg concepts with elements from more recent roguelike games such as Darkest Dungeon. Its design allows for deep turn-based combat, erotic Battle-Lust animations and good dose of geeky humor. Jessika’s Curse is a hand-painted RPG experience currently development on Patreon.
